Campaign Info

From Syra D&D Wiki
Jump to navigation Jump to search

The current campaign takes place in the year 2994; see calendar for more details. It begins just outside the town of Hammerton in the Free Cities.

A brief history of Syra

Three thousand years ago, the world was embroiled in a conflict between Corellon and Lolth known as the Elf Wars. In the end, Lolth and the drow were sealed away in a prison at the far end of the world. Most of the high and wood elves, whose population had been decimated, withdrew to the island of Lorius and have lived in seclusion ever since. Empires rose and fell over the years, but a few recent conflicts are particularly notable.

In the year 2929, a band of adventurers began traveling together. They would eventually become known as the Brightstone Heroes, and during their travels they foiled a plot by Lolth to break the seals on her prison and escape. The events surrounding Lolth's plot, though, sparked a greater conflict: the Deity War. The death god Nerull sought to slay the other gods and claim their souls, thereby increasing his own power. The conflict raged for five years, and saw the deaths of several gods, but ultimately ended with Nerull's destruction. It also led to the rejoining of the Feywild to the Material Plane, which had been inaccessible and lost since the Elf Wars.

In the year 2959, another band of would-be heroes came together to stop a portal from being opened to the chaotic, nightmarish plane known as the Far Realm. Unfortunately, one of them – a human wizard named Tephra - decided to open the portal herself. Now the herald of the unspeakable horrors within, Tephra used the armies of aberrations now at her command to launch attacks all across Syra, all the while attempting to widen and stabilize the portal to allow the entry of a star spawn known as Allabar. Her former compatriots, calling themselves the Challengers of the Unspeakable, fought back. In the end, Tephra was killed, the portal was closed, and Allabar was bound within the Far Realm, never to escape again.

Five years later, a group of adventurers known as Drake's Company discovered that four elemental cults beneath the continent of Orodeth were attempting to summon powerful primordial beings into Syra. Though they attempted to stop them, they ultimately failed; the archomentals of earth and water briefly entered the world, shattering the continent. With the help of the Brightstone Heroes another band of adventurers known as Kazak's Follies banished them back to the Elemental Chaos and saved the survivors of Drake's Company, though Myra of the Brightstone Heroes perished in the final battle.

In 2968, resurrection spells began to fail across the world. Leardon Sunflare, ruler of Palmheart and member of the Brightstone Heroes, determined that the so-called Death Curse was related to the lich Acererak. An expedition led by his grandson, Wyncit Sutler, tracked its source to the lost city of Omu, below which Acererak was using an atropal to draw in and trap the souls of the dead before they could travel to the afterlife. The Sutler Expedition slew the creature and ended the Death Curse, but did not free the trapped souls. Their continued search led them through the city of Moil in the Shadowfell and to Acererak's fortress, where they permanently destroyed Acererak at the cost of every soul he had trapped within his phylactery.

All this, however, is in the distant past. It is a time of relative peace, and for reasons that you perhaps cannot fully explain, you have been drawn to the Witchlight Carnival, which visits the Material Plane but once every eight years. Yet despite the air of wonder, darkness lurks in the shadows. What wonders and terrors will you find when you journey into THE WILD BEYOND THE WITCHLIGHT?

Timeline

See Calendar