Campaign Info

The current campaign takes place in the year 2959; see calendar for more details.

House rules
The following are all the gameplay changes for this campaign setting:


 * Shardminds automatically have the Ancient Estorian language.
 * Drow are unplayable.
 * Followers of Nalindra can take the Nalindra's Fury Channel Divinity power.
 * Followers of Evening Glory can take the Evening Glory's Shivering Embrace Channel Divinity power.

Armor & Weapon types

 * Elytra - Scale armor, singing stick (mace)
 * Harthur - Hide armor, battleaxe/longsword
 * Kalth - Cloth armor, ki focus
 * Chrip - Cloth armor, staff
 * Kayleth - Hide armor, wand

Elytra

 * Withering Singing Stick +4/5/6 upgrades as we level up, itemlevel 18, 23, 28. (Uncommon)
 * Helm of Able Defense (14 Uncommon): +1 item bonus to Will. Gain a +2 bonus to all defenses until the first time you take damage after the end of your first turn.
 * Rimewrought Wyvernscale Armor +4 (17 Common): Gives cold resistance and the ability to ignore difficult terrain caused by ice or snow.
 * Bloodiron Wyvernscale Armor +4 (18 Uncommon): When you hit a target, you gain a +2 item bonus to AC against attacks from that target until the end of your next turn.
 * Belt of Breaching (19 Uncommon): When you reduce an enemy to 0 HP, you can spend a healing surge to regain HP and then teleport 5 squares.
 * Greaves of Maldeen (12 Uncommon): +2 item bonus to speed as long as you move towards an enemy and it remains in your line of sight the entire time. Also grants a daily immediate reaction to shift 3 squares towards an enemy if it moves away from you.
 * Winged Boots (13 Rare): Take no damage from falling and always land on your feet. Also grants a daily move action to fly your speed.
 * Lesser Ring of Feather Fall (12 Common): Take no damage from falling.
 * Grace Ring of Salvation (14 Uncommon): +1 item bonus to saves vs. daze and stun. Encounter power when ending your turn without attacking to gain a +5 power bonus to next saving throw before end of encounter.'
 * Ring of Invigoration (14 Uncommon): +2 bonus to Endurance checks. Daily free action when reduced to 0 hit points to spend a healing surge.
 * Ring of Mental Power (14 Uncommon): Encounter power to regain 1 power point when you run out. Daily power to regain power points if you miss with an augmented power.

Harthur

 * Dwarven Throwers (Lv10) - Hands
 * Lesser Ring of Feather Fall (Lv12) - Ring
 * Lucky Charm +3 (Lv14) - Neck

Kalth
Kalth's super-long epic wish list of all time


 * Highlights include:


 * Blurred Strike Ki Focus +3/+4 (lvl 15/20 Uncommon) - use flurry of blows an additional time
 * Cloak of Displacement +3/4 (lvl 15/20 Uncommon) - +2 item bonus to AC/Reflex until an attack against those hits you
 * Elven Chain Shirt (level 19 uncommon) - +2 item bonus to AC with light or no armor
 * Ring of Flight (level 20 uncommon) - no damage from fall/always land on feet - daily minor action to gain fly speed
 * Ioun Stone of Agility (level 21 rare) - +5 item bonus to damage rolls of dex-based attacks

Timeline
A rough, in-game timeline of events. Also see Calendar.

Oberth 28 - The Challengers meet, bullywugs 30 - fel tainted cave

Hegast 1 - Private sanctum get! 5 - Ro dies 6 - Ro is undeadified 7 - Harthur arrested for bar fight 8 - Harthur returned, portal to Estorium 9 - Find Boccob's cabin 10 - Far Realm pool of evil 11 - Into the temple 13 - Temple part 3, Tephra opens the portal 14 - Sent to Silverstone 16 - Summer begins 24 - Werewolves! 27 - Werewolf problems solved

Tarliel 3 - Run into Tephra and Hoshotath 4 - Run into Raven Queen priestesses 6 - Nightmares in the tomb 7 - Sir Maligant restored 12 - Arrival in Silverstone; Theriana's deal 13 - Arrival at the Tomb of Horrors 19 - Acerrerak defeated 20 - Battling Tephra, return to Silverstone 21 - Sent to Wellspring 24 - Arrival in Wellspring 26 - Tower, 1F 27 - Tower, 2F 28 - Tower, complete 29 - Wellspring riots begin 30 - Shathrax slain, Dierdre dies

Nachtur 1 - Into the Shadowfell, arrival at the Fortress 2 - False Orrery destroyed 3 - Fortress, Part 1 4 - Fortress, Part 2 **POOL OF FROZEN SPIRITS** 5 - Tephra's defeat, Gryff is lost, return to Silverstone 7 - The Battle of Silverstone begins 8 - The Battle of Silverstone ends, Myra is kidnapped 12 - Into the drow enclave; Ro is kidnapped 13 - Enter the Abyss, meet Chrip 14 - Zirithian slain, Nightbringer claimed, Sarahlia lost 15 - Kayleth joins, Matron Urlvrain dies 16 - CURRENT DAY

Urnaor 4 - Pool of Frozen Spirits wears off