Campaign Info

The current campaign takes place in the year 2959; see calendar for more details.

House rules
The following are all the gameplay changes for this campaign setting:


 * Shardminds automatically have the Ancient Estorian language.
 * Drow are unplayable.
 * Followers of Nalindra can take the Nalindra's Fury Channel Divinity power.
 * Followers of Evening Glory can take the Evening Glory's Shivering Embrace Channel Divinity power.

Armor & Weapon types

 * Harthur - Hide armor, battleaxe/longsword
 * Kalth - Cloth armor, ki focus
 * Ro - Hide armor, staff

Elytra
Weapon: (my character is rather built around this weapon, so all I'd really want is to upgrade it as we go)
 * Withering Singing Stick upgrades at level 18, 23, 28. (Uncommon)

Head:
 * Coif of Mindiron (Uncommon): Immediate Interrupt Encounter power when hit by an attack against Will that dazes/stuns to not get dazed/stunned.

Armor:
 * Rimewrought Wyvernscale Armor +4 (17 Common): Gives cold resistance and the ability to ignore difficult terrain caused by ice or snow. Pairs nicely with my character's whole cold weather theme.
 * Teleporting Wyvernscale Armor +4 (17 Uncommon): Gives a daily teleportation power to teleport 2x the armor's enhancement bonus (8 squares). Useful for getting to those hard-to-reach places.
 * Bloodiron Wyvernscale Armor +4 (18 Uncommon): When you hit a target, you gain a +2 item bonus to AC against attacks from that target until the end of your next turn.

Waist: Reality Cord (15 Uncommon): Gives +1 damage rolls, fortitude/will defense against aberrant creatures, and has a daily power to reroll a saving throw against an effect placed by an aberrant creature. Useful when we fight so many aberrant creatures.
 * Belt of Vim (18 Common): +2 bonus to Fortitude. Upgrade over my current wimpy Heroic tier Belt of Vim.
 * Silver Sky Tabard (16 Uncommon): You make saving throws against ongoing damage at the start of your turn as well as the end of your turn.
 * Baldric of Tactical Positioning (18 Uncommon): Encounter minor action to choose one adjacent square, and count it as an ally for the purpose of flanking until the end of your next turn (usable twice per encounter). Nice for those situations where I can't get combat advantage against my target from some other source.
 * Belt of Breaching (19 Uncommon): When you reduce an enemy to 0 HP, you can spend a healing surge to regain HP and then teleport 5 squares. (I really like this one, when we get a bit higher level!)

Feet:
 * Greaves of Maldeen (12 Uncommon): +2 item bonus to speed as long as you move towards an enemy and it remains in your line of sight the entire time. Also grants a daily immediate reaction to shift 3 squares towards an enemy if it moves away from you. (I might just buy these next time we get to a town.)
 * Silt Striders (12 Uncommon): +1 item bonus to speed, ignore difficult terrain from dirt, sand, or silt, you leave no tracks in this terrain, and you can move across and stand on non-solid horizontal surfaces (such as water) as if they were solid ground.
 * Winged Boots (13 Rare): Take no damage from falling and always land on your feet. Also grants a daily move action to fly your speed.

Harthur

 * Dwarven Throwers (Lv10) - Hands
 * Lesser Ring of Feather Fall (Lv12) - Ring
 * Lucky Charm +3 (Lv14) - Neck

Kalth
Kalth's super-long epic wish list of all time


 * Highlights include:


 * Blurred Strike Ki Focus +3
 * Ring of Feather Fall

Timeline
A rough, in-game timeline of events. Also see Calendar.

Oberth 28 - The Challengers meet, bullywugs 30 - fel tainted cave

Hegast 1 - Private sanctum get! 5 - Ro dies 6 - Ro is undeadified 7 - Harthur arrested for bar fight 8 - Harthur returned, portal to Estorium 9 - Find Boccob's cabin 10 - Far Realm pool of evil 11 - Into the temple 13 - Temple part 3, Tephra opens the portal 14 - Sent to Silverstone 16 - Summer begins 24 - Werewolves! 27 - Werewolf problems solved

Tarliel 3 - Run into Tephra and Hoshotath 4 - Run into Raven Queen priestesses 6 - Nightmares in the tomb 7 - Sir Maligant restored 12 - Arrival in Silverstone; Theriana's deal 13 - Arrival at the Tomb of Horrors 19 - Acerrerak defeated 20 - Battling Tephra, return to Silverstone 21 - Sent to Wellspring 24 - Arrival in Wellspring 26 - Tower, 1F 27 - Tower, 2F 28 - Tower, complete 29 - Wellspring riots begin 30 - Shathrax slain, Dierdre dies

Nachtur 1 - Into the Shadowfell, arrival at the Fortress 2 - False Orrery destroyed 3 - Fortress, Part 1 4 - Fortress, Part 2 **POOL OF FROZEN SPIRITS** 5 - Tephra's defeat, Gryff is lost, return to Silverstone 7 - The Battle of Silverstone begins 8 - The Battle of Silverstone ends, Myra is kidnapped 12 - Into the drow enclave **CURRENT DAY**

Urnaor 4 - Pool of Frozen Spirits wears off