Challengers of the Unspeakable

The Challengers of the Unpeakable is an adventuring company. The group was officially formed after the wizard Tephra opened a portal to the Far Realm, though with the exception of Kalth they had all previously adventured together.

=Members=

Current Members

 * Gryff
 * Ro
 * Harthur
 * Nuraya
 * Kalth

Former Members

 * Tephra

=History=

Early Days
Stuff from when Tephra was still a member goes here. Fighting bullywugs and stealing their mud and discovering the weird portals and the place with the magic rooms.
 * Retrieved mud from ruins with bullywugs
 * Encountered crazy guy with an imprisoned fel taint
 * Delved into a cave to find the source of the Far Realm taint
 * Found a corrupted crystal; told to learn where it came from
 * Sent by Tol to locate a missing caravan. Find a cave with kobolds, ruined library, ancient wizard's sanctum
 * Sent to kill goblins; Ro dies, find ancient journal & letter of alliance from drow
 * Ro gets better, sorta, as Leardon makes her undead on accident
 * Accident-prone gnome sets his house on fire, animates his furniture and bathroom fixtures
 * Harthur arrested for starting a bar fight; go into dwarven mines to check out some ruins, find duergar worshiping a demon lord
 * Get Harthur back the next morning, kill duergar, take a portal, accidentally wind up in Estorium with Voran's crazy ghost

Far Realm Portal
Portals are not reliable. Ancient Jungle + Temple with Far Realm Portal at the bottom of it. Tephra goes bad, everyone flees and reports in at that one place. Kalth joins!
 * Wander through Estorium, find a cabin in the fog with a wizard inside
 * Told of nearby Far Realm taint, asked to find source
 * Mutated goblins found in cave along with Far Realm-tainted pool; bizarre and disturbing dreams while sleeping
 * Wizard deduces that the taint is coming not from the cave, but from the temple of Boccob above it
 * Delve into the temple! Yaun-ti have moved into part of it. Also, undead. Also, a shadow dragon asked to guard a passageway. Also, a room with an anti-magic crystal. More dreams. Find mind flayer opening portal, glowing red scythe stuck in the wall. Kill mind flayer, Tephra dies, everyone runs.
 * Wizard gets pissed, turns into Boccob, teleports everyone to Brightstone and leaves to do what he can

Werewolves
On our way to that one place. There was a lake... and werewolves... and we beat them up!
 * Brighstone Heroes completely floored at how the mission went so disastrously wrong; sends the group to Silverstone to find more information, and to drop off a letter in Parrath
 * Group names themselves; Kalth joins
 * In the middle of the night near Parrath, werewolves! Save Regina, local ranger
 * Defend the town from werewolves at night
 * Visit nearby fey barrow; meet eladrin ghost who explains everything
 * Take fey crossing on the island, find good werewolf village; bad werewolves captured their leader, need to rescue him and stop crazy eladrin. Ro stays as hostage, has spiritual journey/quest/thingamajig
 * Werewolves die, good werewolf doesn't die, crazy eladrin beaten and "dealt with" by eladrin nation; return home with dire wolves

Mountain Pass
There were bandits in the mountains. Also Tephra was there, trying to release a terrible Far Realm Thing and destroy the world.

Dead Guy
Needs a better title. The body of Sir Maligant was stolen by cultists so they could do nefarious Far Realm Things. The party chased them down, beat them all up, and Kalth got a magic skeleton horse.

Kalth nearly died in the final battle against the cultists, but was saved in a vision from the Raven Queen. Kalth would have begun worshipping the Raven Queen as a result of this, but sadly their philosophies were too different. However, this near-death experience has inspired Kalth to research the various deities and religions of the world.

Silverstone
The party finally reaches Silverstone! After attempting to arrange a meeting with high officials to warn them about the impending Far Realm threat, they discover that a member of the Brightstone Heroes actually lives in the city, teleported back here right after the meeting in Brightstone, and already warned everyone - meaning Our Heroes were sent on their urgent overland journey mostly to get them out of the way for a week.

After attempting to research the threat, Our Heroes were approached by a very definitely nefarious person named Theriana, who outlined a plan to close the Far Realm portal. She also asked that Our Heroes not inform Myra of this plan (Our Heroes promptly informed Myra of this plan).

To close the Far Realm portal, two articles of great power were needed. One empowered by the dead god Nerull - the skull of the demilich Acererak in the Tomb of Horrors, and the other full of Far Realm energy - an Estorian extradimensional prison that teleported around through the Far Realm, known as the Pyramid of Shadows. Theriana suggested that she can acquire one item if Our Heroes go retrieve the other.

Out Heroes chose to tackle the Tomb of Horrors. They will return to meet with Theriana in two weeks time.

Tomb of Horrors
We're all going to die. ;_;