Challengers of the Unspeakable

The Challengers of the Unpeakable is an adventuring company. The group was officially formed after the wizard Tephra opened a portal to the Far Realm, though with the exception of Kalth they had all previously adventured together.

=Members=

Current Members

 * Gryff
 * Ro
 * Harthur
 * Nuraya
 * Kalth

Former Members

 * Tephra

=History=

Early Days
Stuff from when Tephra was still a member goes here. Fighting bullywugs and stealing their mud and discovering the weird portals and the place with the magic rooms.
 * Retrieved mud from ruins with bullywugs
 * Encountered crazy guy with an imprisoned fel taint
 * Delved into a cave to find the source of the Far Realm taint
 * Found a corrupted crystal; told to learn where it came from
 * Sent by Tol to locate a missing caravan. Find a cave with kobolds, ruined library, ancient wizard's sanctum
 * Sent to kill goblins; Ro dies, find ancient journal & letter of alliance from drow
 * Ro gets better, sorta, as Leardon makes her undead on accident
 * Accident-prone gnome sets his house on fire, animates his furniture and bathroom fixtures
 * Harthur arrested for starting a bar fight; go into dwarven mines to check out some ruins, find duergar worshiping a demon lord
 * Get Harthur back the next morning, kill duergar, take a portal, accidentally wind up in Estorium with Voran's crazy ghost

Far Realm Portal
Portals are not reliable. Ancient Jungle + Temple with Far Realm Portal at the bottom of it. Tephra goes bad, everyone flees and reports in at that one place. Kalth joins!
 * Wander through Estorium, find a cabin in the fog with a wizard inside
 * Told of nearby Far Realm taint, asked to find source
 * Mutated goblins found in cave along with Far Realm-tainted pool; bizarre and disturbing dreams while sleeping
 * Wizard deduces that the taint is coming not from the cave, but from the temple of Boccob above it
 * Delve into the temple! Yaun-ti have moved into part of it. Also, undead. Also, a shadow dragon asked to guard a passageway. Also, a room with an anti-magic crystal. More dreams. Find mind flayer opening portal, glowing red scythe stuck in the wall. Kill mind flayer, Tephra dies, everyone runs.
 * Wizard gets pissed, turns into Boccob, teleports everyone to Brightstone and leaves to do what he can

Werewolves
On our way to that one place. There was a lake... and werewolves... and we beat them up!
 * Brighstone Heroes completely floored at how the mission went so disastrously wrong; sends the group to Silverstone to find more information, and to drop off a letter in Parrath
 * Group names themselves; Kalth joins
 * In the middle of the night near Parrath, werewolves! Save Regina, local ranger
 * Defend the town from werewolves at night
 * Visit nearby fey barrow; meet eladrin ghost who explains everything
 * Take fey crossing on the island, find good werewolf village; bad werewolves captured their leader, need to rescue him and stop crazy eladrin. Ro stays as hostage, has spiritual journey/quest/thingamajig
 * Werewolves die, good werewolf doesn't die, crazy eladrin beaten and "dealt with" by eladrin nation; return home with dire wolves

Mountain Pass
There were bandits in the mountains. Also Tephra was there, trying to release a terrible Far Realm Thing and destroy the world.

Dead Guy
Needs a better title. The Dead Guy was kidnapped by bandits so they could do nefarious Far Realm Things.